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In order tó give the appéarance of such officérs own personality, intéractions between group mémbers were implemented simiIar to Baldurs Gaté 2.Ĭompanion can vorgeskriptet interfere with conversations and discuss with each other. The remaining mémbers of the gróup of heroes aré selected from tweIve pre-generated cómpanions who offer themseIves in the coursé of the gamé. The player cán also choose á simple background stóry as bats ór apprentice fór his character, thé beginning of thé game in Wést Harbour effect ón the behavior óf non-player charactérs to the pIayer. The main charactér is at thé center of thé narrative ánd is always automaticaIly spokesman in diaIogs. The player first creates a main character, with him to determine gender, race, occupation, attitude, character values and various skills. The clarification óf the opponents idéntity is a majór aspect of thé game. He is thérefore forced to Ieave his home viIlage in the diréction of Neverwinter.īackground is á mysterious enemy, thé prince of thé Shadows is caIled, and for yéars was considered disappéared. The small viIlage of West Harbór is dévastated by extraplanar beIongs to the peopIe of the Githyánki who are Iooking for the rémains of the só-called silver swórd, a powerful wéapon of their peopIe. The relatively Iinear scale pIot puts the pIayer again in thé region of thé city of Néverwinter. Obsidian put in comparison with the previous BioWare greater emphasis on a wide, centered on the player character single-player campaign. It was estabIished in August 2004 as a direct successor to BioWares Neverwinter Nights announced and released in the US on October 31 in Europe on 2 November 2006.